A aparut versiunea 6.34 si cum era de asteptat au slabit-o pe Mercurial, ca sa va usurez munca o sa pun changelogul aici:
6.34 ===== * Spectre base damage reduced. * Sanity's Eclipse mana cost reduced from 300/500/700 to 200/250/300. * Reduced duration of Spectral Dagger's hero trail and initial cast trail durations. * Buffed Macropyre from 75/100/125 to 75/125/175 damage per second. * Broodmother now has vision directly underneath her webs. * Fixed a probability error on multicast when using Scepter. * Reduced the extremely large cast range on Aphotic Shield. * Reworked Tango a bit. * Fixed Spin Web from preventing Neutral Creep spawning. * Added a few seconds to Aphotic Shield cooldown. * Reworked the targeting system on Reality to a more natural one. * Fixed a minor camera issue with Replicate. * New icons for Witchcraft, Naix's Poison Sting, Rhasta's Forked Lightning, Razor's Chain Lightning, Laser, Grow, Overpower, Shukuchi and Static Field (thx to snork, Grujah.Noob, alfredx_sotn, M3Th0dz and switch). * Improved the detection area and reduced the freeze delay on IcePath. * Troll Warlord now has increased movement speed while in Berserker Rage form. * Hoof Stomp AOE improved from 275 to 315. * Replaced Vengeance with a new ability (thx eva00r) * Silencer's movement speed reduced from 300 to 290. * Waveform manacost increased from 120 to 140/155/160/165 * Primal Roar stun duration buffed a bit. * Reworked the numbers, angles and some mechanics on the Bristleback ability. * Chain Frost cast range reduced from 800 to 750. Scepter version increased from 800 to 850. * Removed Stout Shield from Aegis recipe. * Nerfed the AOE and damage on Quill Spray. * Fixed a fatal error when using Fissure on map edges. * Nether Ward now gives a gold when killed. * Fixed a bug with Dispersion that caused it to reflect too much damage off Culling Blade. * Fixed a bug with IcePath that would cause it to sometimes go shorter or longer. * CK's Blink Strike now works like the one PA and SA have. * Fixed Blackhole to properly affect the Spirit Bear. * Increased the maximum number of Watchers.
Chiar trebuia facut ceva la Specter aia ca prea era tare...
_______________________________________ Deci Inelul era Unable to drop, avea Wind Walk (charged, active) dar Sauron avea Reveal Unit si Charm (care mergea si pe eroi) cat timp era activat Wind Walkul. Noroc cu Hobbitii care aveau Magic Resistance (passive).
da, dar mi se pare totusi o prostie... acuma singurul lucru bun care-l face aegis e ca te reincarneaza, ca nu poti zice ca damage reduction ai mare... poate la spelluri, totusi. si nu cred ca o sa se puna lumea sa faca si aegis si scutu nou... eh... era mai bine inainte, dar e bine si asa macar de scotea scutu cu 1400 ca ala e mai scump, si nu asta cu 300
_______________________________________ Don't hold strong oponions of things you DO NOT understand.
apropo de aegis and shit... uite, replay-u de la un joc ce l-am facut dupa ce am scris postu de mai sus. Initial eram 5v5 iar ulterior, dupa ce jocul a progresat, ceilalti zicand gg, am ramas eu 1 vs 2. Eu sunt cu doom si aia 2 cu dwarven sniper si spirit breaker. replayu il gasiti pe http://acsb.3x.ro/cache/5v5si1v2.w3g ps. nu radeti de mine la faza cu aegis pe butcher )
_______________________________________ Don't hold strong oponions of things you DO NOT understand.
_______________________________________ Deci Inelul era Unable to drop, avea Wind Walk (charged, active) dar Sauron avea Reveal Unit si Charm (care mergea si pe eroi) cat timp era activat Wind Walkul. Noroc cu Hobbitii care aveau Magic Resistance (passive).